Tuesday, September 7, 2010
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We have developed anthropomorphic parametric motion software for rapid animation of human-like figures. We also developed animation tools for organic motion, lip-syching, morphing, targeted morphing for facial expression animation, and other high-end applications.

Dreamotion Posemixer
Pose/channel based skeletal animation. Channel mixing paradigm, extrapolation, pose element selector. Showcased at SIGGRAPH.
Dreamotion Elegance
Real time, inverse kinematics, motion costraints, expresions, fully keframable for sophisticated skeletal animation. Showcased at SIGGRAPH.
Propietary, no commercial release
Dreamotion Studio
Slider access to skeletal rigs, parametric bipedal motion (set path and and skeleton will walk automatically), fully adjustable gait parameters. Showcased at SIGGRAPH.
Propietary, no commercial release
SpaceTime Morph 2
High-end 3D channel based morphing engine. Unlimeted blending channels, extrapolation (for more than 100% blends), vector based morphing (not averaging that dilutes expressions). Fully keyframable for fast and easy lipsynch. Showcased at SIGGRAPH.

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